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Programmation

490 books found

Java How to Program
Java How to Program

by Harvey M. Deitel, Paul J. Deitel

1997 32 ed.
Game Ai Pro 360
Game Ai Pro 360

by Steve Rabin

2019 24 ed.
Numerical methods for engineers
Numerical methods for engineers

by Steven C. Chapra, Raymond P. Canale

1985 20 ed.
Structured Computer Organization
Structured Computer Organization

by Andrew S. Tanenbaum

1975 19 ed.
Inside Macintosh
Inside Macintosh

by Apple Computer Inc.

1986 18 ed.
DOS
DOS

by Kris A. Jamsa

1987 17 ed.
Software engineering
Software engineering

by Ian Sommerville, Sommerville, Ian.

1982 16 ed.
3D Game Environments
3D Game Environments

by Luke Ahearn

2008 13 ed.
Programming languages
Programming languages

by Terrence W. Pratt, Marvin V. Zelkowitz

1975 11 ed.
3D Game Engine Design
3D Game Engine Design

by David H. Eberly

2000 10 ed.
Code Complete
Code Complete

by Steve McConnell

1993 10 ed.
Building Embedded Linux Systems
Building Embedded Linux Systems

by Karim Yaghmour, Jon Masters

2003 9 ed.
Microprocessors and interfacing
Microprocessors and interfacing

by Douglas V. Hall, Andrew L. Rood

1900 9 ed.
Practical C Programming
Practical C Programming

by Steve Oualline

1991 9 ed.
Artificial intelligence for games
Artificial intelligence for games

by Ian Millington

2006 8 ed.
Game physics engine development
Game physics engine development

by Ian Millington

2007 8 ed.
Clockwork Game Design
Clockwork Game Design

by Keith Burgun

2015 8 ed.